Torchlight II

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Torchlight II
File:TorchlightIICoverArt.jpg
Cover art with the game's four classes (clockwise from top: Embermage, Berserker, Outlander, and Engineer).
Developer(s) Runic Games
Publisher(s) Runic Games
Distributor(s) Valve Corporation
Perfect World
Runic Games
Designer(s) Travis Baldree
Composer(s) Matt Uelmen[1]
Series Torchlight
Engine OGRE[2]
Platforms Microsoft Windows, OS X, Linux
Release date(s) Microsoft Windows
    OS X
      Linux
        Genre(s) Action role-playing, hack and slash
        Mode(s) Single-player, multiplayer

        Torchlight II is an action role-playing game developed by Runic Games, released for Microsoft Windows on September 20, 2012. It is the sequel to Runic's 2009 ARPG, Torchlight, and features peer-to-peer multiplayer[4] support and extended modding capabilities. The game was released for OS X on February 2, 2015,[5] and for Linux on March 4, 2015.[6]

        Gameplay

        Like the original Torchlight, Torchlight II features randomly generated dungeons for the player to explore, and numerous types of monsters to fight for experience and loot. Torchlight II maintains the same basic gameplay as its predecessor, but features overland areas with multiple hub towns, and a longer campaign.[7] Other new features include time of day cycles, weather effects, and a redesigned user interface. Also, unlike the first game, some weapons and armor can only be used by certain classes, as opposed to all of them. Players are able to customize character appearance with choice of sex, face, hair style and hair color.[4] Additionally, several elements from the first game return, such as pets (but now with expanded options and basic customization available) and fishing. A retirement system was originally planned, similar or identical to the one in the first game, but was replaced with the current New Game Plus mode.[8]

        The game features four playable character classes. Each class has 3 skill trees to choose from which enable customization within each class. The three classes from the original Torchlight do not return as playable characters, and are instead presented in the game world as NPCs.

        Classes

        Engineer: The Engineer (formerly known as the Railman)[9] is a heavy melee fighter who uses ember-powered steampunk technology. Skill Trees: Blitz, Construction, Aegis.

        Outlander: The Outlander is a wandering nomad who uses ranged weapons and "low magic".[4] Skill Trees: Warfare, Lore, Sigil.

        Berserker: The Berserker uses quick attacks and animal-themed special powers,[10] Skill Trees: Hunter, Tundra, Shadow.

        Embermage: The Embermage is a highly trained spell-casting class with elemental attacks.[11] Skill Trees: Inferno, Frost, Storm.

        Multiplayer

        As stated in the trailer for Torchlight II, Runic games has announced that they "heard their [the fans'] pleas" and criticism concerning the fact that the first Torchlight was a lonely experience without co-op. In addition to single-player mode, an all-new cooperative multiplayer mode has been added, supporting both internet and LAN play.[10] Each multiplayer game can host up to 6 players, and loot drops separately for each player. Optional PVP (player versus player) has been confirmed by Runic. Torchlight II requires a Runic Games account to play in online multiplayer games.[citation needed]

        Plot

        Years after the end of the original Torchlight, The Alchemist (playable character in the first game) becomes corrupted by the Ember Blight coming from the Heart of Ordrak, the evil being who had been the source of the corruption under the town of Torchlight, and then destroys the town. The player character takes on a quest to stop this villain, who is using Ordrak's power to disturb the balance between the world's six elements.[8]

        As the game progresses, the player treks across large geographical areas, corresponding to three "acts" of the story and an epilogue.[12] Act I, Wake of the Alchemist, is set in the mountainous Estherian Steppes, and Act II takes the player to a desert known as the Mana Wastes, and Act III takes place in Grunnheim, a haunted forest that contains the ruins of an ancient dwarven civilization. An Imperial Camp serves as the player's town.[8]

        Development

        Though the original Torchlight received positive reviews, the game's lack of any multiplayer modes was a near-universal criticism of the title by critics and fans alike.[13] Prior to the release of the first game, Runic Games had announced plans to develop a MMORPG set in the Torchlight game world to follow the release of the single player game.[14] However, in August 2010, Runic announced they were developing Torchlight II, a sequel which was conceived not only as a way to give the series multiplayer support, but also to give Runic "more experience with making a multiplayer Torchlight."[13] Some of the work on Torchlight II is intended to carry over to Runic Games' upcoming Torchlight MMORPG, which the company plans to focus on following the release of the sequel.[15] Runic Games originally estimated the PC version's release date to be sometime in 2011,[16] but in November 2011 company president Travis Baldree announced the game release date would be pushed back to 2012 to allow time for further polishing and beta testing.[17]

        In late 2010, Runic Games' increased involvement in the Xbox Live Arcade port of the first Torchlight game caused a delay in the development of the sequel, but memory and loading time optimizations developed for the port led to improvements in the PC version of Torchlight II.[18]

        Unlike its predecessor, Torchlight II features cinematic sequences, which are produced by Klei Entertainment, the developer of Don't Starve , Eets and Shank.[10]

        Closed beta

        In May 2012, Runic Games announced that they would run a closed beta stress test from May 18 until May 24.[19][20] A limited number of beta keys were given out to users who had created their Runic Games account prior to the beta start date.

        GUTS editor

        In April 2013, a patch to Torchlight II was released to add in the GUTS editor that allows users to alter the game's content and create user modifications. Along with this included new support for Steam Workshop support to allow players to share their modifications with others through the Steam client.[21]

        Release

        In April 2012, Torchlight II became available for pre-purchase through Steam, those who pre-purchased received the original Torchlight free.[22] On August 30, 2012, company president Travis Baldree announced on the official forums for Runic Games that the game was to be released on September 20, 2012.[3]

        Reception

        Reception
        Aggregate scores
        Aggregator Score
        GameRankings 88.48%[23]
        Metacritic 88/100[24]
        Review scores
        Publication Score
        Edge 8/10[25]
        Eurogamer 9/10[26]
        G4 4.5/5[27]
        Game Informer 9.25/10[28]
        GameSpot 8.5/10[29]
        GameSpy 5/5 stars[30]
        GamesRadar 4.5/5 stars[31]
        GameTrailers 8.5/10[32]
        IGN 9.1/10[33]
        PC Gamer (US) 88/100[34]

        Critical reception

        Torchlight II received favorable reviews; on aggregate review website Metacritic the game attains an overall score of 88 out of 100 based on reviews from 65 professional critics.[24]

        Game Informer stated that "Torchlight II is an excellent game no matter how you slice it. As big of a Diablo III fan as I am, the margin between the two is razor-thin – and I have to give the nod to Torchlight II."[28] IGN praised the game saying, "Torchlight II doesn't do anything radically new, but does everything incredibly well. It fits all the pieces of varied monster behavior, interesting items, excellent skill design and random surprises together into a near-perfect formula, where the action never stops and rewards are never far away."[33] Game Trailers praised the low price point saying, "it's a polished adventure that easily justifies its reasonable $20 price tag."[32] One of the criticisms of the game is the lack of innovation. GameSpot stated, "Torchlight II doesn't innovate and it doesn't surprise, and the genre may need an infusion of new ideas if it's going to stay vital."[29]

        Sales

        The game sold over 1 million copies in 2012.[35] As of July 2013 the game has sold over 2 million copies.[36] As of 2015, the game has sold almost 3 million copies.[37]

        References

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        External links