Recca

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Summer Carnival '92: Recca
File:Summer Carnival 92 Recca Japanese Famicom box art.jpg
Japanese Family Computer box art
Developer(s) KID
Publisher(s) Naxat Soft
Programmer(s) Shinobu Yagawa
Composer(s) Nobuyuki Shioda
Platforms Family Computer,
3DS Virtual Console
Release date(s) Family Computer
JP 19920717July 17, 1992
3DS Virtual Console
JP 20121212December 12, 2012
EU 20130815August 15, 2013
AUS 20130815August 15, 2013
NA 20130905September 5, 2013
Genre(s) Scrolling shooter
Mode(s) Single-player

Summer Carnival '92: Recca (サマーカーニバル'92 烈火?), commonly referred to as Recca (meaning "raging fire"), is a 1992 scrolling shooter video game developed by KID and published by Naxat Soft for the Family Computer. As its name implies, Recca was created for a shooting game competition called the "Summer Carnival" by Naxat Soft, which took place on July 17, 1992.[1][2] The game was known for pushing the Famicom to its limits, having high sprite counts while maintaining fast speeds.[3][4]

As only a few copies were sold, the game is now quite rare, with cartridges selling for around 20,000 yen. However, a download version of Recca was released for the Nintendo eShop on December 12, 2012, costing only ¥500.[5] It also was released for the first time in North America and Europe on the Nintendo eShop on September 5, 2013 and August 15, 2013 respectively.

Gameplay

File:Recca TitleScreen.png
The title screen of Summer Carnival '92: Recca.

Recca is described by shoot 'em up fans and reviewers as one of the toughest games in history, although it is a little known game, Recca is, oddly enough, the game that took over the hardware of Famicom console. The players are surprised, because the game is really fast, running 90 sprites per second. This game was not well known due to the fact that 1992 was after the successful release of the Super Nintendo console, and people were more interested in the new console instead of the game.

By using a rom hack or cheat code, the Sega logo appears and explodes, then the Nintendo logo appears. ("Sega" and "Nintendo" are spelled with "?"s instead of "e"s.)[6]

Soundtrack

The soundtrack for the game was composed by Nobuyuki Shioda. It was released by Scitron on September 21, 2005 as Legend Consumer Series - Summer Carnival '92 Recca Original Soundtrack.

Legend Consumer Series - Summer Carnival '92 Recca Original Soundtrack
No. Title Length
1. "AD 2302 (Opening Demo [Unused])"   0:35
2. "RECCA (Title / Inverse Stage 7)"   1:05
3. "JETTER (Stage 1 First Half / Inverse Stage 5)"   4:23
4. "CRISIS (Boss)"   2:01
5. "M.O.M (Stage 1 Second Half / Inverse Stage 3)"   4:09
6. "HYDE (Stage 2 / Inverse Stage 6)"   4:10
7. "ELM-39 (Stage 3 / Stage 4)"   3:26
8. "D.A.D (Inverse Stage 1)"   2:47
9. "TERA (Inverse Stage 2)"   4:37
10. "DEEPSPACE (Inverse Stage 4)"   2:58
11. "BOSTUNE (Final Boss)"   1:48
12. "DEATH-TROY (Ending)"   2:58
13. "HIENER (Score Attack First Half)"   3:41
14. "GELGOOG (Score Attack Second Half)"   4:09
15. "OVER (Game Over)"   0:06
16. "LOVIN' YOU"   1:08
17. "DREAMIN' YOU"   1:36
18. "THROBBIN' YOU"   0:54
19. "HYDE-JEKYLL MIX (Summer Carnival '92 Recca Self-Arrange Version)"   4:18
20. "JSR $2302 (Summer Carnival '92 Recca Arrange Version)"   5:44
Total length:
56:33

Reception

Nintendo Life rated the 3DS Virtual Console release an 8/10 and commented that "it's hard to recommend Recca to anybody but the most die-hard fans of the genre. Despite this, however, it is easily one of best and most impressive shoot 'em up games made for the system, and anybody who isn't afraid of a challenge (or using save states a lot) will find this a more than worthy pickup."[7]

References

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External links