Portal (interactive novel)

From Infogalactic: the planetary knowledge core
Jump to: navigation, search
Portal
File:Portal 1986 Computer Novel Box Artwork.jpg
Cover artwork for Portal
Developer(s) Nexa Corporation
Publisher(s) Activision
Designer(s) Brad Fregger
Writer(s) Rob Swigart
Platforms Amiga OS, Commodore 64, Apple II, MS-DOS
Release date(s) 1986
Genre(s) Interactive fiction
Mode(s) Single-player

Portal is a mix between a computerized novel and an interactive game. It was published for the Amiga in 1986 by Activision, written by Rob Swigart, produced by Brad Fregger, and programmed by Nexa Corporation. Versions for the Commodore 64, Apple II, and MS-DOS were later released. Versions for the Apple Macintosh and Atari ST were announced and developed, but never formally released. A unique game for its time, Portal was one part text-driven adventure (à la Zork or Planetfall) but with a graphical interface. It is unrelated to the 2007 game of the same name by Valve Corporation.

Setting

The player, taking on the role of the unnamed astronaut protagonist, returns from a failed 100-year voyage to 61 Cygni to find the Earth devoid of humans. Cars are rusted and covered with moss, the streets are completely barren and everything appears as though the entire human race had just vanished suddenly. The player happens upon a barely functioning computer terminal that is tied into a storytelling mainframe, Homer. Through this interface, the player, assisted by Homer who attempts to weave the information into a coherent narrative, discovers information in order to piece together the occurrences leading to the disappearance of the human race. For instance, spending some time in the Medical Records section may unlock a piece of data in the Science section, and through these links the player can finish the game.

Reception

A review in Computer Gaming World described the story as "interesting and well-written", but felt the interface was tedious. The Amiga version, using a mouse, was considered superior to that of the C64, and only bothered the reviewer by way of slowing down the reading of the story.[1] Another writer in the magazine agreed that the interface was tedious and hesitated to recommend it because it was not a game, but said that the quality of the writing was very high.[2]

Novel

A hardcover novel, titled Portal: A Dataspace Retrieval (1988) and composed mostly of the text from the interactive novel with some new additions, was written by the same author, Rob Swigart, and first published by St. Martin's Press. It takes the form of a series of notes on different subjects, in an order the player would encounter them through Homer. A softcover edition was released by Backinprint.com in 2001.[3]

An eBook was released "under the Creative Commons BY-NC-ND Unported license 3.0". The author has allowed it to be uploaded to the MobileRead forum.[4]

Crowdfunded Remake

In April 2012, author Rob Swigart and Subliminal Games launched a Kickstarter fundraising campaign called "Rob Swigart's Portal (1986) Reborn" to recreate the world of Portal as a modern third-person adventure game.[5] Some of the features set to be included were moving backward or forward in time through a simulation of the past and changing the character's appearance for different responses and reactions by virtual non-player characters.

On June 5, 2012, the project creator cancelled the Kickstarter project having raised only $22,796 of the $530,000 target.[6]

References

  1. Lua error in package.lua at line 80: module 'strict' not found.
  2. Lua error in package.lua at line 80: module 'strict' not found.
  3. Lua error in package.lua at line 80: module 'strict' not found.
  4. Lua error in package.lua at line 80: module 'strict' not found.
  5. Rob Swigart's Portal (1986) Reborn
  6. Lua error in package.lua at line 80: module 'strict' not found.

External links