Mafia III
Mafia III | |
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File:Mafia III cover art.jpg | |
Developer(s) | Hangar 13[lower-alpha 1] |
Publisher(s) | 2K Games |
Distributor(s) | Take-Two Interactive |
Director(s) | Haden Blackman |
Writer(s) | Bill Harms |
Composer(s) | Jesse Harlin Jim Bonney |
Series | Mafia |
Platforms | Microsoft Windows OS X PlayStation 4 Xbox One |
Release date(s) |
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Genre(s) | Action-adventure |
Mode(s) | Single-player |
Mafia III is an upcoming action-adventure video game developed by Hangar 13 and published by 2K Games, scheduled to be released for Microsoft Windows, OS X, PlayStation 4, Xbox One, on October 7, 2016. It is the third installment in the Mafia series, and the debut title for Hangar 13. Set in 1968 in the city of New Bordeaux, the story revolves around Lincoln Clay, an orphan and a Vietnam War veteran, who is on a quest to build a new crime organization to confront the Italian mob.
Gameplay
Mafia III is an action-adventure video game played in a third-person perspective, in which players assume control of Lincoln Clay, a Vietnam War veteran on a quest to seek revenge for his friends, who are murdered by local mobs. The game is set in 1968 New Bordeaux, a reimagined version of New Orleans, with the open world design allowing players to freely explore the game's world. Players can complete objectives using a variety of approaches. For example, players can use the weapons provided in the game, like shotguns and revolvers, to eliminate enemies. Alternatively, they can make use of stealth tactics throughout the entire mission without being noticed by enemies. The core gameplay revolves around gunplay. In addition, players can also perform executing moves and engage in melee-combat. The game also features a cover system, allowing players to take cover behind objects to avoid enemy gunfire.[2] Players can also interrogate non-playable characters after defeating them in order to gain more information on his objectives.[3] Players can attack and overrun locations owned by the Italian mob, and assign one of their lieutenants to operate the location.[4]
Plot
The game takes place in the year of 1968, and revolves around Lincoln Clay, a biracial orphan and Vietnam veteran. As an orphan, he was constantly looking for a family, until he joined the armed forces and fought in the Vietnam War. After serving he returned to New Bordeaux (a fictionalized version of New Orleans), he rejoins the black mob. After surviving a murder attempt by the Italian mob which kills the whole black mob in the process, Clay is saved by a priest and attempts to start his own criminal organization to get revenge.[5] Clay is aided by three allies, which include Cassandra, Burke, and Vito Scaletta.[3][4]
Development
The game was first rumored in August 2012.[6] In November 2012, 2K Czech, the developer of the original Mafia and Mafia II, announced that the company was working on a "top secret, AAA game".[7] However, the company was later restructured on January 10, 2014, and the main studio in Prague was shuttered,[8] with resources being allocated to a new headquarters in Novato, California.[9] A new studio called Hangar 13 was established by 2K Games in Novato in the same year. Headed by Haden Blackman, who had previously worked with LucasArts, the studio was said to be working on a new project.[10]
The game was officially teased by 2K on July 28, 2015,[11] and was formally revealed at Gamescom 2015 with a cinematic trailer. Mafia III is set to be released on October 7, 2016 for Microsoft Windows, Mac OS X, PlayStation 4, and Xbox One.[12][13]
Hangar 13 and 2K Games wanted to stay true to the quality that many users expected over the previous games. The game uses the graphics software Simplygon.[14] The development team were interested in creating a world based on New Orleans, and eventually decided on setting the game in 1968. The team used a collection of old photographs to recreate the world. Various alterations to the world were made to suit the narrative: the bayou and the city have been positioned at close proximity, despite being at a further distance in real Louisiana; the Superdome stadium was being constructed in 1968, but is excluded from the game; and locations such as Canal St. have been omitted from the game for visual aesthetics. The team intended the world to be accessible for high-speed chases. The team also wanted to move away from the stereotypical Italian mafia scene and represent a different side of gang-related crime scenarios.[15] Another aspect of setting a special tone and atmosphere in the game has been the choice of licensed music. Haden Blackman indicated that Mafia III will include a "ton of great music" from the sixties.[16]
References
- Notes
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- Footnotes
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External links
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- Pages with reference errors
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- Mafia (series)
- Open world video games
- Organized crime video games
- PlayStation 4 games
- Take Two Interactive games
- Third-person shooters
- Upcoming video games scheduled for 2016
- Video game sequels
- Video games developed in the Czech Republic
- Video games developed in the United States
- Video games set in New Orleans, Louisiana
- Video games set in the 1960s
- Windows games
- Xbox One games