StarCraft is a science fiction media franchise made up of real-time strategy video games developed and published by Blizzard Entertainment. The series has several games which carry the main story arc: StarCraft, its expansion pack StarCraft: Brood War, and the trilogy StarCraft II. In addition, the series incorporates media that include spin-off video games,[1] tabletop games,[2] novelizations, graphic novels, and other literature.[3] A variety of toys have also been produced.[4] Set in the 26th century, the series revolves around three species fighting for dominance in a distant part of the Milky Way galaxy: the Terrans, humans exiled from Earth who are adept at adapting to any situation; the Zerg, a race of insectoids obsessed with the pursuit of genetic perfection through the assimilation of other races; and the Protoss, a humanoid species with advanced technology and psionic abilities attempting to preserve from the Zerg both their civilization and strict philosophical way of living.[5]
Conceived by Chris Metzen and James Phinney, the StarCraft series has been a commercial and critical success. The first game, StarCraft, is regarded as being highly influential in the real-time strategy genre.[6] Combined with its official expansion, Brood War, over 10 million copies of StarCraft have been sold globally.[7] StarCraft remains one of the most popular online games in the world;[8] Blizzard Entertainment reported an 800 percent increase in Battle.net service usage after the game's release in 1998.[9] The series is particularly popular in South Korea, where a successful electronic sports scene has been established.[10]
Games
Video games
Game |
Release date |
North America |
PAL region |
|
StarCraft |
31 March 1998[11] |
31 March 1998[11] |
|
StarCraft: Insurrection |
31 July 1998[15] |
31 July 1998[15] |
- Authorized add-on for StarCraft, developed by Aztech New Media[1]
- Side story based around a minor planet in the series' backstory
|
StarCraft: Retribution |
Late 1998[16] |
Late 1998[16] |
- Authorized add-on for StarCraft, developed by Stardock and published by WizardWorks Software[1]
- Side story set around the retrieval of a powerful and ancient artifact
|
StarCraft: Brood War |
30 November 1998[17] |
March 1999[18] |
- Official expansion pack to StarCraft, developed by Blizzard Entertainment and Saffire and released for Microsoft Windows and Mac OS
- Game events continue from directly after the original game
- Enhanced the gameplay balance of StarCraft; is used as the base for electronic sports with StarCraft[6]
|
StarCraft 64 |
13 June 2000[19] |
16 June 2000[19] |
|
StarCraft II: Wings of Liberty |
July 27, 2010[22] |
July 27, 2010[22] |
- Developed by Blizzard Entertainment for Windows and Mac OS X[23]
- Continues story from four years after Brood War[24]
- Intended as a first part of trilogy, and the title will be focusing on the story of Terrans[25]
|
StarCraft II: Heart of the Swarm |
March 12, 2013 |
March 12, 2013 |
|
StarCraft II: Legacy of the Void |
November 10, 2015 |
November 10, 2015 |
|
StarCraft: Ghost |
Cancelled |
Cancelled |
|
Other games
Soundtracks
Printed media
Title |
Release date |
ISBN |
Media type |
|
StarCraft: Revelations |
29 March 1999[3] |
— |
Short story |
|
StarCraft: Hybrid |
Second quarter of 2000[35] |
— |
Short story |
- Written by Micky Neilson and published in Amazing Stories magazine[35]
- Accompanied by artwork by Samwise Didier
|
StarCraft: Uprising |
18 December 2000[36] |
ISBN 978-0-7434-1898-0 |
Novelization |
|
StarCraft: Liberty's Crusade |
1 March 2001[37] |
ISBN 978-0-671-04148-9 |
Novelization |
- Written by Jeff Grubb and published by Simon & Schuster[37]
- Adaptation of the first campaign in StarCraft
|
StarCraft: Shadow of the Xel'Naga |
1 July 2001[38] |
ISBN 978-0-671-04149-6 |
Novelization |
- Written by Gabriel Mesta and published by Simon & Schuster[38]
- Set between StarCraft and Brood War, focusing on the discovery of Xel'Naga artifacts
|
StarCraft: Speed of Darkness |
1 June 2002[39] |
ISBN 978-0-671-04150-2 |
Novelization |
- Written by Tracy Hickman and published by Simon & Schuster[39]
- Side story set in the first campaign in StarCraft, focusing on the lives of individual Confederate marines
|
StarCraft: Queen of Blades |
1 June 2006[40] |
ISBN 978-0-7434-7133-6 |
Novelization |
- Written by Aaron S. Rosenberg and published by Simon & Schuster[40]
- Adaptation of the second campaign in StarCraft
|
StarCraft Ghost: Nova |
28 November 2006[41] |
ISBN 978-0-7434-7134-3 |
Novelization |
- Written by Keith R.A. DeCandido and published by Simon & Schuster[41]
- Set during the first campaign in StarCraft, focuses on the origins of Nova
|
StarCraft: The Dark Templar Saga #1: Firstborn |
22 May 2007[42] |
ISBN 978-0-7434-7125-1 |
Novelization |
- Written by Christie Golden and published by Simon & Schuster[42]
- Prequel to StarCraft II, focusing on excavation of Xel'Naga artifacts and Protoss history
|
The StarCraft Archive |
13 November 2007[43] |
ISBN 978-1-4165-4929-1 |
Anthology |
- Collection of early StarCraft novels, published by Simon & Schuster[43]
- Consists of Uprising, Liberty's Crusade, Shadow of the Xel'Naga and Speed of Darkness
|
StarCraft: The Dark Templar Saga #2: Shadow Hunters |
27 November 2007[44] |
ISBN 978-1-4165-8003-4 |
Novelization |
- Written by Christie Golden and published by Simon & Schuster[44]
- Prequel to StarCraft II, continuation of storyline begun in Firstborn
|
StarCraft: Frontline |
August 2008[45] |
ISBN 978-1-4278-0721-2 |
Graphic novel |
- Written by Richard A. Knaak and published by Tokyopop[45]
- An anthology of short stories set before StarCraft II exploring the viewpoints of the three main species
|
StarCraft: I, Mengsk |
30 December 2008[46] |
ISBN 978-1-4165-5083-9 |
Novelization |
|
StarCraft: The Dark Templar Saga #3: Twilight |
30 June 2009[47] |
ISBN 978-0-7434-7129-9 |
Novelization |
- Written by Christie Golden and published by Simon & Schuster[47]
- Prequel to StarCraft II, concludes the story arc of The Dark Templar Saga
|
StarCraft: Ghost Academy |
1 January 2010 [48] |
— |
Graphic novel |
- Written by Keith R.A. DeCandido and David Gerrold and published by Tokyopop[48]
- Focuses on the training of Nova as an espionage agent
|
StarCraft Ghost: Spectres |
27 September 2011[49] |
— |
Novelization |
- Written by Nate Kenyon and published by Simon & Schuster[49]
- Sequel to StarCraft Ghost: Nova
|
Other media
References
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- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ 6.0 6.1 6.2 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ 8.0 8.1 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ 11.0 11.1 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ 15.0 15.1 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ 16.0 16.1 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ 19.0 19.1 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ 22.0 22.1 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ 23.0 23.1 23.2 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ 25.0 25.1 25.2 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ 30.0 30.1 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ 32.0 32.1 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ 33.0 33.1 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ 35.0 35.1 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ 36.0 36.1 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ 37.0 37.1 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ 38.0 38.1 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ 39.0 39.1 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ 40.0 40.1 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ 41.0 41.1 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ 42.0 42.1 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ 43.0 43.1 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ 44.0 44.1 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ 45.0 45.1 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ 46.0 46.1 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ 47.0 47.1 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ 48.0 48.1 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ 49.0 49.1 Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ Lua error in package.lua at line 80: module 'strict' not found.
- ↑ 52.0 52.1 Lua error in package.lua at line 80: module 'strict' not found.
External links
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Video games |
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Universe |
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Miscellaneous |
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