Godzilla Generations: Maximum Impact

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Godzilla Generations Maximum Impact.jpg
Japanese Dreamcast cover art
Developer(s) General Entertainment
Publisher(s) Sega
Director(s) Takashige Shichijyo
Producer(s) Hironori Miyagawa
Designer(s) Takashige Shichijyo
Artist(s) Ken Asō
Series Godzilla
Platforms Dreamcast
Release date(s)
    Genre(s) Action

    Godzilla Generations: Maximum Impact is an action game released by Sega for the Dreamcast in 1999. The game serves as a sequel to Godzilla Generations, one of the system's launch titles.

    Gameplay

    Lua error in package.lua at line 80: module 'strict' not found. The game is split to levels in which Godzilla is stomping forward through a city while he has to shoot enemies. The player can also make Godzilla duck and dodge attacks, by holding or tapping the analog pad. In other levels, Godzilla can walk freely and has to fight in one-on-one against Biollante, King Ghidorah, Mothra, the new robot bosses SMG-IInd and MGR-IInd, SpaceGodzilla, the Super X-III the game's smallest boss and the last boss, Destoroyah.

    Characters/Bosses

    Godzilla is the only playable character in the game. He can shoot heat rays at his enemies.

    Bosses

    References


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