Genocide (online game)
Genocide | |
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Developer(s) | Project community |
Engine | LPMud |
Platforms | Platform independent |
Release date(s) | 1992 |
Genre(s) | Pure PK MUD |
Mode(s) | Multiplayer |
Genocide is a MUD, a text-based online game, focused exclusively on player-killing.[1]:{{{3}}}[2]:{{{3}}} Founded in 1992,[3]:{{{3}}}[4]:{{{3}}} it was influential as the first such "pure PK" MUD,[3]:{{{3}}} and has met with positive critical response.[2]:{{{3}}}[5]:{{{3}}}[6]:{{{3}}}
Contents
Game characteristics
Genocide's gameplay is based around "wars", sessions of PvP conflict, that restart at frequent intervals.[2]:{{{3}}} Character development as it is normally known on MUDs is completely absent, with the only advantages that experienced players have consisting of knowledge of the game structure.[2]:{{{3}}}
Genocide's setting is the "Island of Genocide", which is subdivided into domains and, within domains, areas.[7]:{{{3}}} The world is vaguely medieval fantasy in theme, with a tremendous variety of character options available within that context.[8]:{{{3}}}
Player character death on Genocide inflicts no lasting harm. However, kill and death statistics are tracked, and the kill-to-death ratio is the main way in which relative social status of players is measured.[9]:{{{3}}}
The social atmosphere on Genocide, not atypically of a highly competitive gaming environment, is noted as hostile and replete with crass language.[5]:{{{3}}}
Technical infrastructure
In 1992, Genocide served as a crucial development testbed for the MudOS LPMud driver.[10]:{{{3}}}, though in 1994, Genocide abandoned the MudOS driver and was ported to the main LPMud branch, citing speed concerns.[11]:{{{3}}}
Genocide uses a game driver derived from the LPMud 3.2.1 server software, also known as the Amylaar driver.[1]:{{{3}}}[5]:{{{3}}} Its mudlib is homegrown.
Influence
Genocide's ideas influenced a number of MUDs that emulated its pure player-versus-player orientation.[1]:{{{3}}}
References
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External links
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