Dragon Ball Z: Supersonic Warriors (series)

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Dragon Ball Z: Supersonic Warriors
Dragon Ball Z Supersonic Warriors.jpg
The European cover art of the first Supersonic Warriors game for Game Boy Advance.
Developer(s) Cavia
Arc System Works
Publisher(s)
    Distributor(s)
      Series Dragon Ball
      Platforms Game Boy Advance
      Nintendo DS
      Release date(s) Supersonic Warriors
        • KO: September 13, 2004[1]
        Supersonic Warriors 2
              Genre(s) Fighting
              Mode(s) Single-player
              Multiplayer

              The Dragon Ball Z: Supersonic Warriors (ドラゴンボールZ 舞空闘劇 Doragon Bōru Zetto Bukū Tôgeki?) series is a series of fighting games based on the popular anime series Dragon Ball. The first game, Dragon Ball Z Supersonic Warriors was developed by Arc System Works and Cavia and was released for the Game Boy Advance on June 22, 2004. The game was followed by the 2005 sequel, Dragon Ball Z: Supersonic Warriors 2 for the Nintendo DS.

              Gameplay

              The games pits two characters of the Dragon Ball franchise against each other in large environments, where they mostly fight in the air. The player can use strong and weak variations of close combat attacks, and charge their ki to fire strong and weak energy blasts. Each character also has three unique "Certain Kill" abilities that deal heavy damage to the opponent. The Certain Kill ability varies depending on where the player is located - above, below or horizontal to the opponent.

              Both games also feature tag team options, which allow up to three characters on each side to fight against one another.

              Games

              Supersonic Warriors

              Dragon Ball Z: Supersonic Warriors (ドラゴンボールZ 舞空闘劇 Doragon Bōru Zetto Bukū Tôgeki?) is the first game in the Supersonic Warriors series and is the ninth installment of Dragon Ball Z franchise games that are compatible with Nintendo handheld devices.[3] The game is preceded by Dragon Ball Z: Taiketsu and followed by Dragon Ball Z: Buu’s Fury.[3] The game offers a variety of modes that the player can choose from, and when completed, can earn points to unlock various characters and missions.[4] . It was developed by Arc System Works and Cavia for Banpresto and released for the Game Boy Advance on June 22, 2004.

              Story Mode

              In this game mode, the player selects one character and fights through a series of eight opponents, which follow the original Dragon Ball Z anime storyline in the chosen characters’ perspective. The story mode is presented through short scenes; where long texts associated with pictures and scenery are involved.[4] Once a scene is done, the player must fight an opponent, continue with the scene, and fight again against computer AI, where the next opponent is slightly more difficult than the previous.[4] As the storyline progresses, the character gains new abilities that enhance the players’ gameplay experience, allowing for more strategic battle combinations.[4] Once the story is completed, the player will gain points that they can spend in the options mode to unlock new characters in order to engage in the storyline from another characters perspective, battling different opponents.[4]

              The player selects three characters to form a team and must battle against pre-set enemy teams that are generated by the computer AI.[5] Character selection cannot exceed level four, and in order to defeat the enemy team, the player must fully utilize their three chosen characters’ abilities.[5] Only after defeating the first enemy team, the player can unlock new teams to fight against until the mode is completed.[5]

              Defeating the challenge mode grants the greatest amount of points that can be spent in the options menu, allowing for a wider variety of character combinations for teams.[5]

              Challenge Mode

              The player selects three characters to form a team and must battle against pre-set enemy teams that are generated by the computer AI.[4] Character selection cannot exceed level four, and in order to defeat the enemy team, the player must fully utilize their three chosen characters’ abilities.[4] Only after defeating the first enemy team, the player can unlock new teams to fight against until the mode is completed.[4] Defeating the challenge mode grants the greatest amount of points that can be spent in the options menu, allowing for a wider variety of character combinations for teams.[4]

              Z Battle Mode

              In Z battle mode the player chooses a character, and must battle against 8 enemies, however after completing a round of Z battle mode, the chosen character is given a ranking.[4] As the player defeats more opponents with a single character, the ranking of that character will increase and various statistics are given, allowing players to continuously build on various characters to complete their full ranking. All rankings and statistics are viewed in the options mode under the rankings tab.[4]

              Free Battle Mode

              Free battle mode unchains all restrictions that are placed from the other modes, allowing for a free range of battles for any combination of enemies. The player can choose from any character that is available or unlocked, and there are no limits to the levels corresponding to the characters.[4] The mode engages in either a 1on1 or team style of fighting, where the player can choose their own enemies to fight or a random enemy through the random generator.[4]

              Link Vs. Mode

              Within this game mode, the player leaves the domain of computer AI battles in order to battle against another human player.[3] This game mode can offer a range of battle combinations, movement, and reactions that cannot be executed by the computer AI enemies. Two Game Boy Advances, a link cable are required to play in this mode in order to connect the two players together.[6]

              Supersonic Warriors 2

              Dragon Ball Z: Supersonic Warriors 2 (ドラゴンボールZ 舞空烈戦 Doragon Bōru Zetto Bukū Ressen?) is the second game in the Supersonic Warriors series. Supersonic Warriors 2 is a direct sequel to Dragon Ball Z: Supersonic Warriors and was developed by Arc System Works and Cavia and published by Atari. It was released in 2005 for the Nintendo DS featuring an expanded roster.

              Reception

              Supersonic Warriors

              Supersonic Warriors
              Aggregate scores
              Aggregator Score
              GameRankings 73.47%[7]
              Metacritic 73/100[5]
              Review scores
              Publication Score
              Famitsu 29/40[8]
              Game Informer 5.5/10[9]
              GamePro 3.5/5 stars[10]
              GameSpot 7.7/10[11]
              GameSpy 3/5 stars[12]
              GameZone 7.5/10[6]
              IGN 7.5/10[4]
              NGC Magazine 59%[13]
              Nintendo Power 3.1/5[14]
              Nintendo World Report 8/10[15]
              The Sydney Morning Herald 3.5/5 stars[16]
              The Times 4/5 stars[17]

              Supersonic Warriors was met with average reception upon release, as GameRankings gave it a score of 74%,[7] while Metacritic gave it 73 out of 100.[5]

              Supersonic Warriors 2

              Supersonic Warriors 2
              Aggregate scores
              Aggregator Score
              GameRankings 69.59%[18]
              Metacritic 66/100[19]
              Review scores
              Publication Score
              GamePro 3.5/5 stars[20]
              GameSpot 6.9/10[21]
              GameSpy 3.5/5 stars[22]
              GameZone 7/10[23]
              IGN 7.5/10[24]
              NGC Magazine 68%[25]
              Nintendo Power 5/10[26]

              Supersonic Warriors 2 was met with a little more mixed reception than the first game; GameRankings gave it a score of 70%,[18] while Metacritic gave it 66 out of 100.[19]

              References

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              External links