Alcatraz: Prison Escape

From Infogalactic: the planetary knowledge core
Jump to: navigation, search

<templatestyles src="Module:Hatnote/styles.css"></templatestyles>

Alcatraz: Prison Escape
Alcatraz: Prison Escape
North American box art
Developer(s) Zombie Inc.
Publisher(s) Activision Value
Designer(s) Jake Tomlinson
Engine Lithtech
Platforms Microsoft Windows
Release date(s)
    Genre(s) First person action, Survival
    Mode(s) Single-player, multiplayer

    Alcatraz: Prison Escape is a first-person survival video game with action elements. It was developed by Zombie Studios and was published by Activision Value. The game was released worldwide on November 23, 2001 exclusively for the Microsoft Windows platform.[1] Players control a falsely accused person as he attempts to escape five different types of prisons in order to prove his innocence in the outside world. Players have to sneak past guards in order to make it through every prison level. If seen, an alarm is rung that forces players to hide temporarily.[2]

    The name of the title was kept under wraps until late in the development cycle; causing the programming team to create a makeshift Alcatraz level by inserting fog horns, seagulls and an crudely drawn Golden Gate Bridge.[2]

    See also

    References

    1. Lua error in package.lua at line 80: module 'strict' not found.
    2. 2.0 2.1 Lua error in package.lua at line 80: module 'strict' not found.

    External links