Dr. Jekyll and Mr. Hyde (video game)

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Dr. Jekyll and Mr. Hyde
Dr. Jekyll and Mr. Hyde
North American cover art
Developer(s) Advance Communication Co.
Publisher(s)
    Composer(s) Michiharu Hasuya
    Platforms Nintendo Entertainment System
    Release date(s)
      Genre(s) Side-scrolling action[3]
      Mode(s) Single-player

      Dr. Jekyll and Mr. Hyde (ジーキル博士の彷魔が刻 Jekyll Hakase no Hōma ga Toki?, lit. Dr. Jekyll's Hour Of The Wandering Monstrosity) is a 1988 side-scrolling action video game for the Nintendo Entertainment System loosely based on the novel Strange Case of Dr Jekyll and Mr Hyde.[3] Gameplay alternates between the characters of Dr. Jekyll and Mr. Hyde based on the player's ability to either avoid or cause damage.[3]

      Plot

      Dr. Jekyll is on his way to his wedding with the lovely Miss Millicent.[3] As he walks to the church with his cane in hand, several townspeople, animals, and other obstacles accost him, causing him to become angry. If his anger reaches a certain level, he transforms into Mr. Hyde and is taken to a nightmarish world of monsters. As Mr. Hyde kills these monsters, his anger abates and eventually he transforms back into Dr. Jekyll.[4] The game's ending depends on which character, Jekyll or Hyde, reaches the church first.

      Gameplay

      Gameplay in Dr. Jekyll mode, walking through town.

      The game features six levels, but the levels differ between the Japanese and North American versions. The Japanese version follows this order: City, Park, Alley, Town, Cemetery, Street. However, the North American version replaces a few levels and follows this order: Town, Cemetery, Town, Park, Cemetery, Street. The North American version also removed the ability to hide within certain buildings as well as certain sprites and segments from the original Japanese version.

      The player starts out controlling Dr. Jekyll on his way to the church, walking to the right. As he takes damage from the various enemies and obstacles, his Life Meter decreases and his Anger Meter increases. If his Life Meter is fully depleted, Dr. Jekyll dies and the game is over. If his Anger Meter completely fills, however, he transforms into Mr. Hyde. Day turns to night and monsters appear. At this point, the level is mirrored vertically and Mr. Hyde walks from right to left with the screen autoscrolling. Mr. Hyde must kill monsters as fast as he can in order to turn back into Dr. Jekyll, with Shepp monsters generally giving the largest refill to his Meter, though killing other monsters may refill the Meter a small amount.

      If at any point Mr. Hyde reaches Dr. Jekyll's location (except in the final segment), a bolt of lightning strikes him, which kills him instantly. Therefore, the objective of the game is to advance as far as possible as Dr. Jekyll and to transform back as soon as possible as Mr. Hyde. However the more detailed alternate ending of the game requires the player to strategically reach the Church with Mr. Hyde but making sure Dr Jekyll stays ahead of Mr. Hyde until the final level.[4]

      Reception

      Lua error in package.lua at line 80: module 'strict' not found. The game was the first to be reviewed on the website Something Awful, gaining a score of -37, where -50 is the worst possible score.[5] Brett Alan Weiss of the website Allgame declared that the "music and graphics are tolerable, but the controls are sluggish and the action is exceedingly dull, rendering Dr. Jekyll and Mr. Hyde almost unplayable."[6] IGN ranked the cover art the third scariest cover art in gaming.[7] Author Andy Slaven commented that the game was frustrating, criticizing its controls yet finding the visuals acceptable.[8]

      Legacy

      Dr. Jekyll and Mr. Hyde together with Castlevania 2: Simon's Quest were the target of James Rolfe's first two mock reviews as the Angry Video Game Nerd. The joke was, at the time, how upset one obsessive gamer could get over video games that were over 20 years old.[9]

      References

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      3. 3.0 3.1 3.2 3.3 Dr. Jekyll and Mr. Hyde at MobyGames
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